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Robo-Rummager




Goal:

"Robo-Rummager" was created in a team of 16 people working together through 7 two week sprints to create and publish an original game. 


Challenge:

I was the Lead Programmer tasked with managing the project's GitHub repo, managing a team of three programmers with varying programming experience, creating multiple alpha and beta builds to conduct playtesting and ship the game. As part of the key team, the lead designer, producer, and I met daily to manage tasks for the sprints, and verify code produced from other programmers.


Solution:

To create this game in such a tight timeframe I worked every day over the course of 7 two weeks sprints to complete various different features such as the full weapon system, player controller, game logic, bug fixing and others.


Download this game below! (Windows)

  1. Download the file from Itch.io (https://cagd.itch.io/robo-rummager)

  2. Extract the folder

  3. Open the application "Robo-Rummager"

  4. Play!

Out Of Ashes

Goal:

"Out Of Ashes" was created in a team of three working together through 7 two week sprints to create and publish an original game to the Google Play Store. 


Challenge:

I was the Lead Programmer tasked with managing the project's GitHub repo, building and designing key features, creating multiple alpha and beta builds to conduct playtesting and ship the game. As part of the key team, the lead designer and I met daily to manage tasks for the sprints and design new features for the game for myself to build.


Solution:

To create this game in such a tight timeframe I worked every day over the course of 7 two weeks sprints to complete various different features such as the:

  • Robot upgrade menu

  • Robot upgrade system

  • Robot data type

  • Robot select menu

  • Robot select system

  • Component based modular save system

  • Factory data type

  • Factory production system


Download this game below! (Android)

  1. Download the file from Google Play (https://play.google.com/store/apps/details?id=com.TorchBearerGames.OutofAshes)

  2. Open the application "Out Of Ashes"

  3. Play!

Z.I.E.F.



Goal:

"Z.I.E.F." was created in a team of 13 people working together through 7 two week sprints to create and publish an original game. 


Challenge:

I was the Lead Programmer tasked with managing the project's GitHub repo, managing a team of three programmers with varying programming experience, creating multiple alpha and beta builds to conduct playtesting and ship the game. As part of the key team, the lead designer, producer, and I met daily to manage tasks for the sprints, and verify code produced from other programmers.


Solution:

To create this game in such a tight timeframe I worked every day over the course of 7 two weeks sprints to complete various different features such as the full weapon system, player controller, game logic, bug fixing and others.


Download this game below! (Windows)

  1. Download the file from Itch.io (https://cagd.itch.io/zief)

  2. Extract the folder

  3. Open the application "Z.I.E.F."

  4. Play!

Frogs Of Rage



Goal:

"Frogs Of Rage" was created in a team of 6 people working together through 7 two week sprints to create and publish an original game. 


Challenge:

I was the Lead Programmer tasked with managing the projects GitHub repo, creating multiple alpha and beta builds to conduct playtesting and ship the game.


Solution:

To create this game in such a tight timeframe I worked every day over the course of 7 two weeks sprints to complete various different features such as the full player controller, game logic, bug fixing and others.


This game won 3rd place in Chico State's Excellence In Computer Graphics Awards for the "Best Game" category with over 250 competitors.


Download this game below! (Windows)

  1. Download the file from Itch.io (https://cagd.itch.io/frogs-of-rage)

  2. Extract the folder

  3. Open the application "Frogs Of Rage"

  4. Play!

Breakout



Goal:

"Breakout" was created over the course of three weeks as a solo programming project for an advanced programming course at Chico State.

Move the paddle at the bottom of the screen to bounce the ball and break bricks to increase your score.

Controls:

"AD/ ←→" for movement


Challenge:

For this project I was tasked with creating a clone of the famous Atari game "Breakout". Along with this I needed to build a save system to save a highscore. I decided to take it a step further and build an old school leaderboard system that stores a name and a score.


Solution:

To create this game I utilized many different algorithms and logic to create a clone of "Breakout". I also have implemented a dictionary based save system that will save high scores and a name to go along with it. This will display on the end screen automatically sorting from highest score to lowest.


I also built a system that allows for endless gameplay. As I was playtesting my game I often would finish the board and have to restart to continue testing. In order to fix this I decided why not create a endless game mode that allows for the bricks to be placed back on the board after a level has been cleared.


Play this game below!

Programming Console

Intro

Code Documentation

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©2024 Tucker Holmes

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