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Goal:
"Z.I.E.F." was created in a team of 13 people working together through 7 two week sprints to create and publish an original game.
Challenge:
I was the Lead Programmer tasked with managing the project's GitHub repo, managing a team of three programmers with varying programming experience, creating multiple alpha and beta builds to conduct playtesting and ship the game. As part of the key team, the lead designer, producer, and I met daily to manage tasks for the sprints, and verify code produced from other programmers.
Solution:
To create this game in such a tight timeframe I worked every day over the course of 7 two weeks sprints to complete various different features such as the full weapon system, player controller, game logic, bug fixing and others.
Download this game below! (Windows)
Download the file from Itch.io (https://cagd.itch.io/zief)
Extract the folder
Open the application "Z.I.E.F."
Play!
Goal:
"Frogs Of Rage" was created in a team of 6 people working together through 7 two week sprints to create and publish an original game.
Challenge:
I was the Lead Programmer tasked with managing the projects GitHub repo, creating multiple alpha and beta builds to conduct playtesting and ship the game.
Solution:
To create this game in such a tight timeframe I worked every day over the course of 7 two weeks sprints to complete various different features such as the full player controller, game logic, bug fixing and others.
This game won 3rd place in Chico State's Excellence In Computer Graphics Awards for the "Best Game" category with over 250 competitors.
Download this game below! (Windows)
Download the file from Itch.io (https://cagd.itch.io/frogs-of-rage)
Extract the folder
Open the application "Frogs Of Rage"
Play!
Goal:
"Breakout" was created over thr course of three weeks as a solo programming project for an advanced programming course at Chico State.
Move the paddle at the bottom of the screen to bounce the ball and break bricks to increase your score.
Controls:
"AD/ ←→" for movement
Challenge:
For this project I was tasked with creating a clone of the famous Atari game "Breakout".
Solution:
To create this game I utilized many different algorithms and logic to create a clone of "Breakout". I also have implemented a save system that will save high scores as well as display them on the end screen complete with usernames and automatically sorting from highest score to lowest.
Play this game below!
Goal:
The goal of "Metro 2033 (D6 Level)" was to work in a team of four to recreate a level from a video game. My team and I choose the D6 level from the game Metro 2033.
Challenge:
I was tasked in this project with completing all of the programming features as well as setting up animations and audio. Some of the features I created are:
Player Controller
Weapon System
Camera Transitions
Bezier Animations
Audio
etc.
Solution:
In order to successfully finish this project I worked with my team using Trello and Discord as well as meeting in person to collaborate and produce work we were all proud of. I also worked with GitHub to ensure everyone was following the proper flow of completing tasks and ensuring everything linked up together in Unity.
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